Brick Former

BrickFormer

v1.1.1a
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Support the development

BrickFormer.io was born as a spare-time project, fueled by my passion for LEGO, GPU computing and Computer Graphics. It was launched on July 2025, since then it has drawn the attention of several people, up to today with more than 250 users registred. I gathered feedback from users and have ideas to improve, for example: make it a cloud service, thereby deleting the NVIDIA GPU requirement, more AI integration, compatibility with other LEGO editing software... However, there has been no revenue so far, and this is why I am reaching out you. If you think BrickFormer has potential, a contribution from your side will be a way to show your appreciation, and would allow me to plan to take this project further.

Turn any 3D model into a brick construction

Download

Note: a NVIDIA GPU with Compute Capability 7.5 or higher is required
Note: make sure your NVIDIA drivers are up-to-date

Quick Guide

Convert a model

  1. Sign-in on the application. If you're not registered Sign-up
  2. Click
  3. Choose a model in .glb or .gltf format
  4. Configure Model orientation
  5. Choose the XZ Resolution (number of slices depends on the model size)
  6. (Optional) Enable brick colors allowed to be used for conversion
  7. Click
  8. Fast-forward the conversion with the button
  9. Click
  10. (Optional) Save the conversion as .bfc

Buy bricks

  1. Once the conversion is performed, click
  2. Save the .lxf file wherever
  3. Go to Bricklink, sign-in if you hadn't
  4. Hover your profile icon (top-right)
  5. Click My Wanted Lists in the dropdown list
  6. Click Upload
  7. Select the Wanted List (suggested: make a dedicated one)
  8. Drag and drop the exported .lxf file
  9. Click Proceed to verify items
  10. (Optional) Choose the Condition of the bricks
  11. Click Add to Wanted List

Build the construction

  1. Consider the window (opened after the conversion or .bfc import)
  2. Click
  3. Visit each construction slice from bottom to top using

Pricing

Contact us (me)

You can reach me out for bug reports, feature requests, or any other feedback at [email protected].